Archipelago Algorithm Bench

Perlin noise × radial gradient × threshold → marching squares. Real section/entry counts from Cabinet of Curiosities, blank rects standing in for cards.

Data
Sections (k)
Total entries (n)
Canvas
Window width (w)
Card area (a)
Noise & threshold
Perlin wavelength
Grid resolution
Threshold (t)
Noise exponent (p)
Point scatter
Grid jitter
Display